5e attunement limit. It's a fail-safe: You can't fuck up by giving the party too many magic. 5e attunement limit

 
 It's a fail-safe: You can't fuck up by giving the party too many magic5e attunement limit  For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge Feel free to message for any build requests or challenges 2020-03-26, 09:09 PM (ISO 8601) Assistants are a 15th-level Bard, a 1st-level Peace Cleric and a 6th-level Paladin

Spellwrought Tattoo Wondrous item (tattoo), rarity varies Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. by Wizards of the Coast. You also have a limit to how many items you can infuse at a time. J-H. For example, a Ring of Protection provides a creature wearing it with an additional +1 bonus to their armor class. But some very powerful items do not require attunement and some fairly mundane magical items do require attunement. Because Artificers love their shiny toys, they are the only exception to. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. It opens up 5e’s inherently limited action economy so much. My issues with the attunement system can be broadly split into two categories: First, I don't really understand what attunement is supposed to represent, in. 5e wasn't designed around that amount of magic item creep. Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. Sure it's there to limit power increase and borrowed power from items and all that, but it's also there to limit a dynamic between players and the game - treasure. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. Gauge Charge Time: 90s ※Action changes to Enkindle Bahamut upon execution. To use the tattoo, you must hold the needle against your skin and speak the command word. Item: A simple or martial weapon (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it. Ducky Luck Review. It just doesn't make logical sense, in-universe (it's too meta; it clearly exists only as a game mechanic), and it seems like some classes that are more. , enchantment, dispel magic, torture, persuasion, bribery, etc). Only items with the invested trait (generally magical worn items) count against the base limit of 10. E. If you’re using Tidy5e, you can just edit the max field to be whatever you need it to be. Any item attuned to a creature under your control (familiars, beast companions, etc. Voici un résumé des règles D&D5 à destination des nouveaux joueurs afin de comprendre les mécanismes de base. Both for flavor and to balance against possible abuses,. While an attuned creature would gain. If a magic item requires attunement, only the attuned creature can benefit from that item's effects. An 'integration more from flavor than from system functionality, a very "crude. A gallon of water weighs 8. optimization. Résumé des règles pour D&D5. If I wrote the 5E rules, I'd have given each item an attunement value and then limited PCs to an attunement limit that grew over the course of their career - perhaps having items be between 0 and 3 attunement points and allowing a PC to have up their proficiency bonus in items of attunement. I played Basic Rules, AD&D 1, 2, 3, 3. Therefore, i propse the following: Super low. 1. I think that attunement limits are important to stop PCs stacking too many passive buffs at once but ultimately their number of hands limits what they can fight with at once. I like the idea behind attunement, but, it's not very fun the way it's implemented. This 916-page 5e adventure and campaign setting is a unique collector's item that will dominate your shelf. This non-attunement item can produce near-infinite amounts of water. GM’s option, characters with such a boon or blessing may be able to attune a mythic item in addition to their normal limit of. What about removing the attunement limit within DDB for ease, and just enforcing the limit manually. Short answer: Yes. Weapon (warhammer or maul), legendary (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. Kind of like concentration, everything interesting has attunement. Found on Magic Item Table F. Using Elemental Attunement to destroy a castle. D&D Beyond moderator across forums, Discord, Twitch and. Broom of Flying. But your game, your rules, boss. The Cloak of Protection is Uncommon, but does. I'd make it a feat. Properties. If you follow the recommended guidance from the DMG and the party has average luck on the treasure tables, this is almost a non-issue. See, attunement exists for several reasons. The only rings that don’t require attunement are the Ring of Swimming, Ring of Water Walking, Ring of Animal Influence, and the Ring of Three Wishes. Orb of Limits (5e Equipment) Wondrous Item, artifact (requires attunement) Simply touching this red and blue crystal orb fills you with a strange sense of empowerment, as if nothing is beyond your abilities; however, it also has an aura of danger about it. To get the highest ac in the game possible we will assume 20 in all stats, so with those being our stats we will need 2 Levels in Wizard (Bladesinger), 3 Levels in Monk (Kensei), 10 Levels in Bard (Swords), 3 Levels in Fighter (Battle Master), and 2 Levels in Sorcerer (Wild Magic) Though that last one is a bit iffy depending. 1. I'd say that currently, +X items are already pushing this. Most magic items in my campaign are overlooked and left behind. Prerequisite: 6th-level artificer. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. It works, but I tend to allow another slot after 7th level. you. DMs can change the attunement limit for each character by entering a max value in the tracker. Spear of the Green. In 5e, attunement replaces body slot limits. Just did some recent updates on some 3rd party extensions (5e attunement tracker, Constitutional Amendments and 5e - theogeek- Improved critical). Compendium Characters (previously Vault) Manage Audio Token Marker Library Roll20 Companion App D&D Hub Marvel Hub GM Hub Dungeon Scrawl. Cursed; you think you can cast detect thoughts but instead are hearing a projection of your own prejudices. Baseline NOT armored max AC: AC 16 (AC 10 +6 Dex modifier), add +2 Bracers of Defense, Cloak of Protection, 2x Staff's of Defense with dual wielder feat, Ring of Protection. Whenever a Mystery Key is inserted into a lock, it has a one in twenty. If the scry spell required you to be attuned to an item that was otherwise useless to you, it would be a terrible terrible spell. The attunement limit is for balancing loot buffs to the players likewise. Obviously, you can sprinkle on whatever flavor you wish. Some magic items require a creature to form a bond with them before their magical properties can be used. Arcane Grimoire. But, infusing items is actually pretty strange. (requires attunement by a spellcaster) or (requires attunement by a bard, cleric, or druid). For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge Feel free to message for any build requests or challenges 2020-03-26, 09:09 PM (ISO 8601) Assistants are a 15th-level Bard, a 1st-level Peace Cleric and a 6th-level Paladin. I dislike how 5e does attunement generally. So, most folks think the major point of this spell is to limit over-abundance of magic items by imposing a per-character maximum (3 attunements at a time) and to. Helm of Telepathy. The Best Rare Magic Items in D&D 5e. Hi, obviously the magic item limit for 5e is 3 so here is a fear I came up with to overcome that, any feedback is welcome :) Master Attuner Requirements: 15 intelligence or Wisdom. Wondrous item (tattoo), rare (requires attunement by a warlock with the pact of the blade feature) Beyond Limits. Attunement to any given item can end if the creature is more than 100ft from the item for more than 24 hours. Bond with it, take it out occassionally, send out the invitations, marry your bonded weapon and grow old with your weapon of choice while still having the three Attunement for a little fun on the side. At level 12 this feat will allow the player to attune to a 5th. If a magic item requires attunement, only the attuned creature can benefit from that item's effects. The Magic Tattoo Coverage table in Tasha's Cauldron of Everything helps visualize how big a tattoo might be, but it doesn't impose any limits. Some items only work if they're attuned to you; if they are not attuned, they act like a nonmagical item. It seems that the limit of 30 is intended to be a hard limit whereas the limit at 20 is not. Dnd 5e attunement limit Hello! Up until recently, there was only a soft limit on the amount of items that a character could attune to: 3, as per the RAW. Jarlaxle can attune to up to five magic items, and he can attune to magic items that normally require attunement by a sorcerer, warlock, or wizard. I've often heard people talk about how +X equipment is so boring, and as a DM they'd much rather give out magic items that are interesting (e. What about removing the attunement limit within DDB for ease, and just enforcing the limit manually. I like the idea behind attunement, but, it's not very fun the way it's implemented. This is weaker than this. I really like many things about 5th, but there are some things that run counter to what I'm used to bug me. Even in cases where enemies have resistance to non-magical weapon damage you can often overcome those resistances with spells like Magic Weapon. Dungeons and Dragons - Mystara Magical Item - Eagle Whistle Type: Wondrous ItemRarity: Rare, Human (Atruaghin) RelicOriginal. Wondrous Item, varies (requires attunement by a wizard) First up on our list is the arcane grimoire, a spellbook designed to enhance the power of the magic it contains. Many of these items require attunement, just like other magic items. A sun blade does just that by being a +2 weapon that also deals additional damage against undead and summons forth a blade of pure radiance that also emits light. Short and Sweet Overview: If an Attunement limit in 5th edition seems arbitrary, one solution might be to tie a character’s number of attunements to the already existing mechanic of proficiency. They gain extra attunement slots upon hitting levels 10, 14, and 18 and can ultimately attune to a whopping six magical items at a time. Depending on how common items are in your campaign, you could change it, too. By taking a short rest with a magical item, the character can use all the. Any weapon that's +1/2/3 doesn't require attunement, so I'd rule neither does the pact/bonded weapon. 5e wasn't designed around that amount of magic item creep. In older editions of Dungeons & Dragons , your character became a walking-talking magic item storage system. There’s no limit to how. Hello! Up until recently, there was only a soft limit on the amount of items that a character could attune to: 3, as per the RAW. 35. That makes sense! Artificers do not get 6 Attunement slots and 12 Infusion slots. Winged Boots. Not exceedingly high. I genuinely pity any DM who decides to try unlimited magic items. D&D, and especially 5e are all heavily tied into the action economy. So there we go- the Prosthetic Limb Loophole. Tattoo Aesthetic: The tattoo will have the distinct color of the damage it resists. When you end an elemental stance early, you can use any other stance that you have not yet used as part of the same bonus action. This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. Published Feb 2, 2022 To get the most out of Dungeons & Dragons' most powerful magic items, players will have to attune to them first. Equipping Magical Items Doesn't Have Limits. much your whole body, but otherwise, any combination of tattoos could coexist without overlap within that 3-tattoo limit. The attunement limit. Alchemy Jug 5e – Encourages creative (liquid-based) ideas. I genuinely pity any DM who decides to try unlimited magic items. A pair of tattoos which must be attuned together. Without the limits imposed by the concentration rules it is possible for some fairly OP player actions. An item only requires attunement if it says it does. I have a Ring of Spell Storing with 1 minute attunement that I want to attune to, replacing an attuned item. So, 5e removed all that by introducing a limit of only 3 attunement slots for. You gain the following benefits: • You have advantage on Intelligence (Arcana) checks when investigating the nature of a magical object or device. g. You’re the only person Attuned to it, until attunement is broken. #1. Your attunement total is 3 plus your proficiency bonus. This bond is called attunement" "A creature's attunement to an item ends if the creature no longer satisfies the prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creature dies, or if. For a full overview of the Fighter class, check out our fighter 5e Guide. by Paizo. Armors made out of adamantine are often sought and sold at insane prices, for. However, keep in mind that DMs have the final say on these rulings. " That way, it's basically a weaker Resilience feat that isn't rendered useless when someone takes your stuff. Are there any rules that speed up attunement that should be considered?Eberron: Rising From the Last War is the only content officially released for Dungeons & Dragons 5E that included a full class. Sure it's there to limit power increase and borrowed power from items and all that, but it's also there to limit a dynamic between players and the game - treasure. So the Bard can't be switching out his 5 magic weapons during combat. Attunement acts as a 'limiter', both in terms of how many you can have active at once, and also in terms of passing items between party members. You move 10 feet on the run-up, 15 feet long jumping, and 5 feet in between. Carrying capacity limits how much they can take with them and the time doesnt have to be unlimited to choose. There is no hard and fast limit on the number of magic items a character can use in D&D 5e, but attunement rules and rarity levels may affect their usage. You would then be able to attune to a number of items equal to your proficiency bonus. Cursed items cannot force a character to attune to them. To some degree, that’s true. g. While you touch one stone, you can use an action to cast the sending spell from. Under those circumstances, you'll get about 6 permanent items, only 3 of which will be attuned, per PC. Bardic Inspiration. That could free up some creative uses of items or combination of items. Answered. Yes. . If attunement has a particular explanation in your setting ( [MENTION=6775031]Saelorn[/MENTION] 's idea that only creatures with souls can. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicAttunement is a big benefit for DMs and game balance, in that it limits the number of powerful magic items a character can use. Attunement is just the most recent "I don't want any limits" complaint. Jul 2, 2021. May 1, 2015. And one of those was a freebie given to someone who joined later in the campaign. It’s hard to find any rare magic item that beats a +2 weapon. In fifth edition, attunement limits the number of powerful magical items that benefit a character, but many items work without attunement. The Hammer of Thunderbolts is unique in its attunement. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. 0. the Staff of. That creature gains one Bardic Inspiration die, a d6. Source: Dungeon Master's Guide. In this article, we dissect the Armor Class mechanic and figure out what makes it tick. This also means that using all your attunements on Ioun Stones gets you a maximum of three. The ritual version of a spell takes 10 minutes per spell level longer to cast than normal (for example, a 5th level ritual takes an extra 50 minutes to cast). Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. Familiar attunement is something completely different, it's a wizard character option. Ce document a été créé grâce au site GMBinder. In the case of Major and Minor magic items (per Xanathar's Guide), Minor items never require attunement (with the exception of. Honestly we use a house rule for forgotten realms. 4th Level – 3 Slots. . InquisitiveCoder. They offer +2 AC. with magic. Dungeons & Dragons, 5e, Artifacts, Axe of the Dwarvish Lords, Book of Vile Darkness, Book of Exalted Deeds. New posts Search forums. Conjunctive Attunement. But once you get a firm understanding of how the base game works, you understand which guidelines can be bent, in what ways, and. I have increased the attunement limit to 4 for my players (currently level 14) and it will go to 5 at 18. Tiny construct, neutral. 5 and 4. You can learn this infusion multiple times. ". +1 ioun stone (rare, attunement). From Dungeon Master's Guide, page 156. Limit 1: Items that require attunement are 'jealous,' and won't work together; it takes all one's force of personality to keep a single one in line. It worked out fine from my perspective. The DMG pages 140-141 give more information on this! Hope this helps!The first rule of dnd 5e is don’t mess with attunement. The default value is 3. Passive buffs are okay, but anything that gives you more. This means that any extreme circumstances can cause a level of exhaustion. I know I'm probably preaching to the choir for most of you, but I have a few issues with how attunement works. In print books, this player-oriented rule is hidden in. "Increase your maximum number of attunement slots by +1. g. By the end of my campaign most characters had 2-5 attunement magic items for "free" in addition to their 3 attunement ones. Jun 29, 2018. 2. 5 (where characters would. Too many attunement slots were being tied up by armor and weapons and it was cutting down on their ability to be versatile. From Dungeon Master's Guide, page 199. In 99% of cases, you can only attune to 3 magic items and this generally does a good job of limiting power. The attunement limitation is also coupled with a secondary limit of how much skin surface a magic tattoo covers (regardless of creature. According to RAW a Bag of Holding can hold 64 Cubic feet or 500 lbs. Any attempt to attune to a fourth. An 'integration more from flavor than from system functionality, a very "crude" integration of Exhaustion, Death Save and Rest (both. . Attunement Slots 5e | Online casino bonus list updated. Ring of Mind Shielding. Your call on whether Loxodon trunks count as one as well. You get total of just 6 infused items by 20th level, but you’ll know 12 Infusions, which means you’ll have plenty of options to consider on any single day. For our full class guides, we use the following color rating scheme: Red isn’t going to contribute to the effectiveness of your character build at all. 5 or 4th where if you didn't have at least a +1 magic weapon by level 4 you were having problems. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. And attunement seems like nothing more than a means of explaining why there is such a limit. 5e:Item attunement limits and setting magic level. The 1000 gp crystal ball that is a material component for the spell is a mundane item. coltonamstutz • 8 yr. Found on Magic Item Table C. Overall, increasing your attunement limit requires a combination of leveling up your character, investing in attunement-boosting items, and carefully selecting the magical items that will provide you with the greatest benefits in combat and other situations. To attune you need to spend a short rest focused on only that item while being in physical contact with it (this can't be the same short rest used to learn the item's properties). Tidy 5e Sheets v0. #2. Selecting magic items requires more discernment in the current rules than in some prior editions due to the attunement limits. Dagger. Basically we had the attunement limit but it only really applied to magic items outside each character's wheelhouse. Found on Magic Item Table F. (The question is about: shield guardians and magic items in AL in D&D 5e, so that maps to the tags [monsters], [magic-items], [dnd-adventurers-league], [dnd-5e]. The monk's Unarmored Defense and Martial Arts class features don't allow you to don armor or use a shield. Breaking Your Oath. 6th Level – 4 Slots. Let players use a feat to purchase an extra attunement slot. Homunculus Servant. It doesn't matter if an item is so niche that might. So yeah. These limits are to help keep characters a bit more balanced for AL play. DMs can change the attunement limit for each character by entering a max value in the tracker. These rules also make it more important to fight at as a team. When the polymorph ends, you return to your previous game statistics, which includes the fact you are attuned to the item. Follow edited Jun 16, 2020 at 10:23. If your. In my home games I changed the limit from a fixed number ("3") to your Proficiency Bonus so higher level character could have more attuned magic items. Replicate Magic Item is the only one that can be selected more than once, so. So, for all of the varied methods people have used to avoid the limit, yours is notably weaker. The Mace of Smiting is Rare but doesn't require attunement. However I ran a 2 year campaign weekly where I allowed players to attune to a number of items equal to their proficency bonus. They start off with 3 attunement slots like. It unfolds into a circular sheet 6 feet in diameter. Reply reply Handgun_Hero • One of the most powerful ways. Attunement. 1. The Bag of Holding does not require attunement. It gives the players the ability to find and use a great magic item, but also limits their ability to access the said. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. The two differ, and that is not allowed. There are no general rules in 5e that limit the number of magic items of a specific type you can be attuned to. #12. There are a number of caveats that come. They learn 12 different infusions and infuse 6 different items. "Attunement" is a way D&D 5e limits magical items. The logic is that attunement requires you to bond with the item and some people are better at bonding than others. If you did put a 4 there, and it’s still setting the number of slots to 1, then that’s a glitch/bug. As long as the player doesn't have more than their attunements limit this is. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. You can only jump half the distance without the run-up. See, attunement exists for several reasons. Here’s how it works: When you attempt to attune to an item, make a check according to the item type (e. The target is the bearer of the other stone. In either case, dragon scale mail is highly valued. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. Wondrous Item, rare. You would then be able to attune to a number of items equal to your proficiency bonus. Your Pact of the Blade feature can now affect an artifact or a sentient weapon. The text specifically uses "Replicate Magic Item" for Bag of Holding as an example to show that while you can create several Bags of Holding by taking the Infusion multiple times, you. The attunment doesn't break because it is not present when you are polymorphed. So at the start of the day, the wizard has to end his attunement to one of his other items before he can attune to. That creature gains one Bardic Inspiration die, a d6. Feature: Exhaustion, Death Save and Rest on NPC. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. g. Let’s say you have a speed of 30 feet. Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a. It will also end if another. The first four all give a +1 bonus to saving throws, while the latter gives a +2. don't know how. The November 2020 errata for Eberron updates the item description: This item’s attunement requirement has been removed, and both paragraphs of the item’s description have been replaced with the following text: “This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. Tidy 5e Sheets v0. They start off with 3 attunement slots like every other class, but that limit is raised when you hit certain levels of Artificer eg. ago. dm had set it so only he could change it. Everflowing Attunement. 2020-03-26, 09:09 PM. As a DM, make sure you are transparent about these rule changes with your players. In D&D 5e, a creature’s Armor Class dictates how easily it can be hit. Simic Hybrids with Grappling Appendages gain 2 limbs as well (sadly you can't be a centaur hybid for 8 limbs). 2. The Cloak of Protection is Uncommon, but does. It's really important to limit PC power as they get access to more and better items. Identifying an item tells you if it requires attunement. 72 gallons of water. So you see only 1,2,3 are the primeist prime numbers. And in 3. Tattoo Attunement. Your character doesn't have to take any other match guns. armor-class. For example, Wand of Fireballs requires attunement, but Wand of Magic Missiles doesn't. This bond is called attunement, and certain items have a prerequisite for it. Last edited by JohnnyBaowulf : Dec 8, 2021 I dislike the 5e attunement limit (although I like the requirement to attune to an item to use it as a minor limitation) and prefer the 3e slot limit factor. The slaves revolted and used their combined powers to lay waste the kingdom, open a portal, then go home. If the players want an item that someone else is attuned to, they can try to force that person to break attunement via their own creative means (e. This is all fine and well for those who play RAW. For example, a +1 War Pick doesn’t require attunement. However, PC’s in 5e are ridiculously OP. Can an Owl be given a ring of spell tuning so a level 14 Conjunction wizards familiar be given a Amulet of Heath, a Ring of Spell Tuning and Ring of Protection (or bracers of Defense) so you have an Owl with 40 temp HP, 5 HP [1d4+4] and 12 AC. If you are attuned to a suit of armor and a shield, you can either increase both bonuses by 1 or increase. A character with a Strength score of 15 can jump long distances of 15 feet. Whether or not a mindless undead creature—for. For each of. Requires Attunement. . 0 marks the beginning of Alpha Testing. ago. DMs aren't forced to create scenarios that destroy the magic items held by the players in order to reduce the power creep. I understand it's there to keep players from breaking the game with magic items, but I feel like giving them access to too many or too powerful magic items would be my fault if they broke the game that way. Eldritch Knight 5e Guide Rating Scheme. Columns. Top 10 Infusions for Artificers. What Is Attunement? Attunement is a special magical bond that can be formed between a creature and a magic item. Magic item slots are very lenient in 5e and mostly up to DM Discretion, with that being said. Thanks to st4lk3r87 for providing an update to the extension that adds an option to change the attunement limit from 1 to 10 within Options and also enforce the limit on the inventory tab. Gem Dragonborn 5E Guide | Gem Lineage from Fizbans Treasury. You learn how to use your artificer infusions to specially modify your Arcane Armor. Tattoo Rarity / Coverage: Very Rare - The tattoo covers two limbs or your entire chest or upper back. When I read about attunement in Legends & Lore, it sounded awesome. From Tasha's Cauldron of Everything, page 135. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. In addition, you must have a Strength score of 17 or higher to lift this great hammer, and Clerics of the Forge Domain have proficiency with this magical hammer. On the screenshot, the tracker is set to a limit of 2 attunements. For instance, weapons and armor that just grant pluses (even +3) don't require attunement. So my friend and I were trying to come up with a way to make a campaign setting that was more on the same magical scale as Eberron, or just a very high magical setting. In Tier II, magic is starting to get a bit more accessible. But the attunement system isn't one of them. You can only jump half the distance without the run-up. "Attunement" of items like in 5e/other editions is called investiture in PF2e. But we had a Monk with Way of the Four Elements: Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle. Can only be executed when the limit gauge is full. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. By gamingballistic January 13, 2015. Bond with it, take it out occassionally, send out the invitations, marry your bonded weapon and grow old with your weapon of choice while still having the three Attunement for a little fun on the side. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Attunement slots are very restrictive and I am not sure its possible to have more then three rings anyways due to having a limit of three attunement items. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell).